Roster
Help
In this part of the tour the parts of a roster
are explained...
Rosters
A roster is a text file which includes all the players
of each team and their attributes.
Here is an example of a roster:
Name Age Nat St Tk Ps Sh Ag KAb TAb PAb SAb Gam Sub
Min Mom Sav Con Ktk Kps Sht Gls Ass DP Inj Sus
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G_Babic 20 cro 27 1 1 1 45 942 400 400 400 1 0 93 0
3 1 0 0 0 0 0 0 0 0
F_Roma 38 ita 21 1 1 1 20 720 600 600 600 0 0 0 0 0
0 0 0 0 0 0 0 0 0
A_Messias 24 bra 1 26 12 7 12 300 650 813 603 1 0 93
0 0 0 2 1 0 0 0 0 0 0
Richie_Hope 26 eng 1 26 10 8 25 300 407 610 930 1 0
93 1 0 0 2 3 1 1 0 0 0 0
M_Char'wrth 25 eng 1 24 9 4 27 300 109 895 815 1 0 93
0 0 0 0 0 0 0 0 0 0 0
E_Abidal 29 fra 1 22 13 10 18 300 747 810 541 1 0 93
0 0 0 1 3 1 0 1 0 0 0
S_Monsoreau 31 fra 1 20 11 2 20 600 654 990 782 1 1
41 0 0 0 0 0 0 0 0 0 0 0
G_Ogararu 32 rom 1 20 7 8 21 500 586 564 498 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Fali 22 spa 1 16 10 7 23 300 471 849 703 0 0 0 0 0 0
0 0 0 0 0 0 0 0
A_Obodai 31 gha 1 10 30 9 30 800 79 12 105 1 0 93 0
0 0 1 0 2 0 0 0 0 0
S_Piètre 29 fra 1 11 25 13 30 600 325 672 101
1 0 62 0 0 0 0 1 1 0 0 0 5 0
S_Maxwell 32 bra 1 12 24 9 39 600 753 856 853 1 0 9
0 0 0 0 1 0 0 0 0 1 0
P_Skjelbred 22 saf 1 10 23 12 24 600 291 537 425 1 0
93 0 0 0 0 0 1 0 0 0 0 0
R_Cooper 33 eng 2 9 22 7 28 500 462 796 560 1 1 43 0
0 0 1 0 0 0 0 0 1 0
J_Sarpong 21 hol 1 9 22 9 47 300 321 156 427 1 0 93
0 0 0 0 1 1 0 0 0 0 0
Josip_Skoko 20 aus 1 9 15 8 39 300 106 571 891 0 0 0
0 0 0 0 0 0 0 0 1 0 0
E_Adebayor 28 tog 1 5 11 24 8 500 380 97 415 1 1 37
0 0 0 0 0 2 1 0 0 0 0
K_Sarkies 24 aus 1 11 11 23 30 500 689 344 415 1 0 56
0 0 0 0 0 4 0 0 0 0 0
Kevin_Bobson 31 hol 1 4 12 16 22 800 674 119 962 0 0
0 0 0 0 0 0 0 0 0 0 0 0
A_Bravo 28 eng 1 6 7 15 31 800 787 643 238 0 0 0 0 0
0 0 0 0 0 0 0 0 0
ROSTER
TERMS
Player
Name: Self
explanatory, but can only be up to 12 characters long.
Player Age: The
age of that player in years. Each season each player
gets older by one year, and depending on position will
retire at some point (see rules).
It is placed in the roster with no use for the game
running program and needed only for statistics.
Player Nationality: The
country the player is from, abbreviated to three characters.
Like the age, it is not used by the game running program
and placed in the roster only for statistics.
The
first three attributes are mostly for statistics, and
don't really have any meaning to the program (except
the name, which must be exactly the same in the roster
and in the teamsheets)
The rest of the attributes below are used and changed
by the program.
This is the right place to say that in ESMS the player
has no predefined position, and it is up to the manager
to decide, depending on the player's skills, where he
want the player to
play in each game.
Shot Stopping (ST): ST
is the player's shot-stopping ability. In other words,
his goalkeeping ability. The manager should place the
player with the highest St as the goalkeeper. Of course
the manager is not obligated to do so!
Tackling (TK):
TK
is the player's tackling skill. Mostly used by players
playing in the defence.
Passing (PS):
PS
is the player's passing skill. Mostly used by players
in the midfield, for creating opportunities and assists.
Shooting (SH): The
player's shooting skill.
Aggression (AG): AG
Is the player's aggression. The aggression of a player
doesn't change it stays the same the season, but can
change slightly between seasons (not in all ESMS leagues.)
In ESMS the aggression is a value between 1 and 100
and it defines how aggressive the player plays.
Keeping Ability (KAB):
KAB is the player's ability for the ST skill. A number
which ranges from 0 to 1000 and can affect the player's
skills. When this number hits 1000 the ST skill increases
by 1.
Tackling Ability (TAB):
TAB
is the player's ability for the TK skill. A number which
ranges from 0 to 1000 and can affect the player's skills.
When this number hits 1000 the TK skill increases by
1.
Passing Ability (PAB):
PAB
is the player's ability for the PS skill. A number which
ranges from 0 to 1000 and can affect the player's skills.
When this number hits 1000 the PS skill increases by
1.
Shooting Ability (SAB): SAB
is the player's ability for the SH skill. A number which
ranges from 0 to 1000 and can affect the player's skills.
When this number hits 1000 the SH skill increases by
1.
Games (GAM): Simply
the number of games the player played. If the player
participated in a game, even if played a single minute,
it will be counted as another game when the administrator
will run the roster updating tool.
Substitute Appearances (SUB):
The
number of games in which the player entered the match
as a substitute.
Minutes Played (MIN): The
number of minutes played by the player through the season
Man of the match awards (MOM):
The
number of games in which the player was named as the
man of the match
Saves (SAV): The
total number of saves the player has made. Only if the
player played as a goalkeeper can he make any saves.
Goals Conceded (CON): The
number of goals conceded by the player. Only if the
player played as a goalkeeper does any of the goals
conceded count.
Key Tackles (KTK): The
total number of key tackles the player made to stop
scoring opportunities. Usually defenders will make the
highest number of tackles.
Key Passes (KPS): The
total number of key passes made by the player.
Shots at goal (SHT):
The total number of shots made by the player.
Goals (GLS): The
total number of goals scored by the player.
Assists (ASS):
The
total number of assists made by the player. Assists
are made when a player passes to a another player who
then scores a goal. The player who made the pass is
credited with the assist.
Disciplinary Points (DP):
The
total amount of disciplinary points accumulated by the
player during the games.
Injury duration (INJ): The
number of games for which the player is currently injured.
If this statistic is 0 then the player is fit.
Suspension (SUS):
The number of games for which the player is currently
suspended. If this is zero then the player is not suspended.
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